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This is because Max/MSP for example does not support DMX out of the box and it has not time-line editor out of the box.īoth of these Environments are used a lot in a live show context (which is a feature that is hard to enumerate). For example vvvv and Max/Jitter have a pretty low rating for Show Production. The opinionated version still is useful since the calculated version fails to capture some stuff (too little data). That is why there are two versions of the really vague Categories(SCience, Experimental, Creativity,Show Production) : It is of course a bit weird to say environment x has a science score of 0.6. These are categories that are meant to characterize the purpose a specific tool is used best for. You can look at it/play around with it via jupyter notebook or via collab online: The dataset and an ipython notebook in this repo is used to plot/explore it. Others, such as 'does environment x run on Linux' are of course objective and trustworthy. Well, it is an attempt to structure the wood of environments but it is of course a bit hard to evaluate some parameters. What does it mean that tool x has a documentation with a value of 0.7568? and not 0.879? Please take these numbers with a grain of salt. This repo also tries to evaluate the different environments numerically. glslViewer (glsl viewer plugin for sublime text).Veda (live glsl coding plugin for atom).But it's probably important to mention their existence/relevance as a whole. Trying to list all of them is not the idea here. There are several tools that make (live-)coding in GLSL/HLSL easier/more interesting/convenient or make coding of GLSL relevant in a live show context. Realted tools and tools I don't know much about.
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Tools for scientific visualization, neural network video stuff and data parsing Also excluded are unreleased, unstable or outdated environments. Environments excluded here are tools that arguably have a different purpose as a whole.
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Environments Short ListĮnvironments listed here are headed towards creation and/or manipulation of real-time video content as a big part of their whole purpose.
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This example should play back an audio file or use live audio input and use this data to somehow (RMS, FFT) modulate the scale of a simplistic 3d object (Sphere, cube) that is rendered. The examples directory is supposed to hold a highly simplistic example for the specific language. Any bias towards these tools/needs are tried to be avoided but probably inevitable. Not included are environments that are so broad that one could do just about everything (like C++) or complete tools without the need or possibility to program anything(or very little, such as resolume).ĭiscliamer: The author of this document is basically a TouchDesigner/Max/python/GLSL guy doing live performances and installations in an art context. This Repository tries to compile information about programmable real time video processing environments. Real Time Visual Content Creation - Overview and Comparison